There is this practice which is unfortunately very prevalent in the C# world, of implementing object disposal using the ugly, clunky, inelegant, ill-conceived, and error prone idiom known as IDisposable-disposing. MSDN describes it in length, and lots of people swear by it, follow it religiously, write walls of text discussing precisely how it should be done and precisely how it works, and precisely how they arrived at this particular way of doing it, etc.
(Please note that what I am calling ugly here is not the object disposal pattern itself; what I am calling ugly is the particular idiom of implementing an extra
IDisposable.Dispose( bool disposing )method.)
This idiom was invented under the assumption that the invocation of
IDisposable.Dispose()is something optional, or in any case something which might be OK to forget, in combination with the fact that it is impossible to guarantee that our objects' destructor will always be invoked by the garbage collector to clean up resources. So, people tend to make their best effort to invoke their
IDisposable.Dispose()methods, and in case they forget, they also give it one more try from within the destructor. You know, just in case.