The development of a game like Darkfall Online in a country like Greece was a rather unlikely thing to happen, so I consider myself very lucky that it happened and that I was part of it. Here is the wikipedia page for the game: https://en.wikipedia.org/wiki/Darkfall
The funding came from a Greek-Libyan family which has made enough money out of oil-related construction to be able to afford the luxury of investing on something fun, rather than on something with a high ROI, or even a guaranteed ROI. Thus Razorwax, a promising team of Norwegians some of whom were already published in the gaming industry, was brought to Greece to build Darkfall. I was the first Greek programmer hired, and I worked primarily on the GUI of the game. I stayed with the company for about a year after the game was released.
Me at Aventurine, in 2004. Click to enlarge. |
What follows is a rough diagram of the design of the GUI that I built for Darkfall: The graphics engine (written by a colleague in C++) provided me with just two asynchronous primitives, one for drawing textures, and one for drawing text. The layer we called middleware (written by another colleague, also in C++) provided me with the functionality of the "GetTextExtents" Win32 GDI function, and with an interface to the browser window (encapsulated instances of Microsoft Internet Explorer.)