Abstract:
What are fakes, what are their benefits, and why they are incontestably preferable over mocks. Also, how to create fakes if needed.
What are fakes, what are their benefits, and why they are incontestably preferable over mocks. Also, how to create fakes if needed.
Games industry veteran Mike Acton gave talk/rant at GDC (Game Developers' Conference) 2019 where he listed 50 things he expects of developers: https://www.youtube.com/watch?v=cV5HArLYajE This list was transcribed by Adam Johnson and posted here: https://adamj.eu/tech/2022/06/17/mike-actons-expectations-of-professional-software-engineers/ and I am copying it here for posterity.
I found this list useful as reference material; some of the items on this list do not apply to my job because I rarely do anything especially performance-oriented nowadays, and some of the items on the list are good to always have in mind but subject to the programmer's own judgement, on a case by case basis, whether they should be practiced or not.
Here it is: