I have something blasphemous to tell you.
Unit Testing is wrong.
There, I said it.
I know I just insulted most people's sacred cow.
Sorry, not sorry.
I will explain, bear with me.
Read more »I have something blasphemous to tell you.
Unit Testing is wrong.
There, I said it.
I know I just insulted most people's sacred cow.
Sorry, not sorry.
I will explain, bear with me.
Read more »
My thoughts and notes on how I would like a new programming language to look like.
The unique selling point of the language is:
Automatic memory reclamation without garbage collection.
Other selling points of the language are:
This is work-in-progress; It is bound to be heavily amended as time passes, especially if I try some new language, like Kotlin or Rust.
![]() |
|---|
| Actor Wayne Knight in the original Jurassic Park movie playing the role of the unscrupulous programmer Dennis Nedry, (anagram of "Nerdy",) the main villain. |
****
**Malicious Inaction** (noun) any situation where a piece of software encounters an unexpected condition and responds by deliberately doing nothing, including *not* throwing an exception. Synonyms: Silent Failure; Deliberate Malfunction; Unscrupulous Programming; Undermining; Sabotage; Treachery; Subversion; Vandalism.
I think that the term "Silent Failure" fails to express the amount of harm done. Sure, the word "failure" indicates that something went wrong, but the word "silent" somewhat lessens the severity of the term, and it makes sound as if no feathers were ruffled, so it may have been alright.
Read more »For various projects of mine I need to be able to synthesize sound, so I decided to take a quick dabble in the realm of Digital Signal Processing. I mean, how hard could it be, right?
After some fooling around with the Sampled Audio Subsystem of the Java Virtual Machine I was able to hear sinusoidal waveforms of various frequencies from my speakers, and I was starting to think that I am probably almost done, until I tried to play square waveforms. That's when I realized that I had barely scratched the surface. The square waveforms sounded pretty awful at any frequency, and especially at high octaves they sounded like random notes. Triangular waveforms, sawtooth waveforms, really anything except sinusoidal waveforms all suffered from the same problem.
A bit of googling around soon revealed the name of the source of my troubles: aliasing.
![]() |
|---|
| A naïvely sampled square wave, exhibiting a bad case of aliasing. Note how some of the peaks and valleys consist of 3 samples, while some consist of only 2 samples. |
My notes on how to use SVG graphics in a WPF application
The goal is to be able do do things like this:
<Button Content="{StaticResource mySvgImage}">
... where mySvgImage somehow stands for a vector image that has somehow been obtained from an SVG file.
The solution must not involve any proprietary, closed-source libraries.
Naturally, we want one of the following: