2013-07-08

Solved: svchost.exe high CPU and memory

A few days ago one of the svchost.exe processes on my machine (Win7 64) started exhibiting this annoying behavior: it will start with about 30 to 40 megabytes of memory, which stays roughly constant for a while, but then later it begins bloating, slowly but surely, possibly at a slightly exponential rate, until a few hours later it is taking up so many gigabytes that I cannot work on my computer anymore. So, I have to stop what I am doing, save everything, and restart the computer, only to have to go through the same ordeal a few hours later.

On at least two occasions I have witnessed this happening along with unreasonably high CPU utilization, up to a full CPU core.

Obviously, this started happening after I installed or tweaked something, but I did not notice the precise point in time that it started happening, and my machine is a busy machine, so I had no suspects to name.

I looked around the interwebz for a solution, but to no avail.  People give some good troubleshooting hints, but nobody seems to have an actual solution.

The svchost.exe process which causes the problem contains the following services:


2013-07-07

A monstrous Visual Studio 2010 intellisense bug

I had this happening on my development machine, (I use C# on VS2010) so I went over to The Code Project and asked if anyone else could reproduce it, and sure enough, it has been confirmed.
Steps to reproduce:

Create a new project, make it a C# console application, use all default settings. Open the generated Program.cs file and replace its contents with the following:

namespace ConsoleApplication1
{
    public class ParameterAttribute: System.Attribute
    {
    }

    class Program
    {
        [Parameter( name:"foo" )]
        int Field1;

        static void Main( string[] args )
        {
        }
    }
}



I know, there is an error in the code; please bear with me:


2013-06-07

Vintage stuff from my days of 320x200-pixel 256-color VGA

Techniques demonstrated:

  • Ultra-fast font rendering
  • Ultra-fast bitmap scaling
  • Ultra-fast bitmap rotation
  • Projection of 3D structures to 2D for rendering
  • Invisible surface detection
  • Ultra-fast rendering of lines and polygons directly into video RAM
  • Gouraud shading
  • Ultra-fast dithering
  • A voxel rendering experiment
  • A tiled floor rendering experiment

Summary (just give me the TL;DR)

A collection of very short YouTube videos of graphics demos that I did all by myself at home for fun back in the mid-nineties (when I was in my twenties) rendering pixels directly into the video RAM of the 320x200-pixel, 256-color palette VGA without the use of any libraries. Everything is in C or C++ with the crucial routines written in 80386 assembly, in some cases generating machine code on the fly.

2013-06-05

A few samples of my work on Darkfall Online

The development of a game like Darkfall Online in a country like Greece was a rather unlikely thing to happen, so I consider myself very lucky that it happened and that I was part of it.  Here is the wikipedia page for the game: https://en.wikipedia.org/wiki/Darkfall

The funding came from a Greek-Libyan family which has made enough money out of oil-related construction to be able to afford the luxury of investing on something fun, rather than on something with a high ROI, or even a guaranteed ROI. Thus Razorwax, a promising team of Norwegians some of whom were already published in the gaming industry, was brought to Greece to build Darkfall.  I was the first Greek programmer hired, and I worked primarily on the GUI of the game. I stayed with the company for about a year after the game was released.

Me at Aventurine, in 2004. Click to enlarge.
What follows is a rough diagram of the design of the GUI that I built for Darkfall: The graphics engine (written by a colleague in C++) provided me with just two asynchronous primitives, one for drawing textures, and one for drawing text. The layer we called middleware (written by another colleague, also in C++) provided me with the functionality of the "GetTextExtents" Win32 GDI function, and with an interface to the browser window (encapsulated instances of Microsoft Internet Explorer.) 

2013-05-30

Vintage: my work on FESPA for Windows (Visual C++ and MFC)

This post shows some screen captures demonstrating work that I did on a Computer-Aided Civil Engineering application called "FESPA for Windows" back in 1996-1998 while working at SENA Ltd. on behalf of "LH Logismiki".

"FESPA for Windows" is now called "Master". SENA Ltd. does not exist anymore, but LH Logismiki does, and their website can be found here: http://www.lhlogismiki.gr/.  I took these screen captures from their web site, and apparently the modules that I built for them back in 1998 have not changed much, 15 years later. Even most of the icons that I designed for them are still the same.

3DV on black background #1. Click to enlarge.
The above is a screen capture of the "3DV" module, designed and written entirely by me. It is from the early black-background days, before we were told to switch to white background to "make it look more like Microsoft Word".  3DV can pan the structure up, down, right and left, zoom it in and out, and rotate it in any way the user likes. Using data produced by the finite-element analysis module, it can also show the distortions that the building undergoes due to static loads, or in the event of an earthquake. It can even animate the distortion of the whole building. (Pretty fancy stuff!) 

2013-05-27

Screen Capture (Screenshot) under Android 4

The TL;DR version of this post:

Depress as simultaneously as possible, and keep holding down for about a second, both the home button and the power button.

The order in which the buttons are depressed does not matter, but simultaneity matters: from the moment that one of the buttons has been depressed, there is an extremely small window of time, perhaps as small as one tenth of a second, within which the other button must also be depressed, or else no scweesho fo joo!

You will know that you have managed to take a screenshot when your phone will emit an oh-so-vintage camera shutter sound, a bright white frame will momentarily appear along the borders of the screen, and a "picture" icon will take seat in the notification area.

The oh-how-much-I-love-writing version of the post:

2013-05-12

A pristine Windows Registry

The following files were exported from a pristine installation of Windows 7 Ultimate x64 living inside a virtual machine created by VMware Player.  So, they represent a default (clean) copy of the registry of that windows system before installing any software on it.  (Well, except for VMware Tools.)


Here is the .ZIP file containing all the .REG files. (9.5 MB)

IMPORTANT NOTICE: The location of these files may change in the future, but the location of this blog post will not, so if you want to provide links, please make sure to link to this post, not to the actual .reg files.

Explanation:

For reference purposes, I needed to get my hands on a default (clean) copy of the registry of Windows. I could not find anything on the interwebz, so I had to load Windows into a virtual machine and extract the registry from it.  I figured that this may be useful to many people out there, so I have posted the results of my labor.